Articles
Making a Sci-Fi Fortress in Maya, Substance 3D Painter & Unreal Engine
Granger Martin shared the workflow behind the Thieves' Fortress for the Scrape-Goat project, talked about creating the right atmosphere with lighting and wind, and explained how Ringling College of Art and Design helped make the fortress.
A More Gentle 3D Take On Jinx From Arcane
This version of Jinx is based on a 2D concept.
A Ghost of Tsushima-Style Castle Made in Unreal Engine 5
Have a look at this beautiful feudal Japan scene made by Jonathon Gregory Bick.
Recreating a Retro Radio in Maya, Substance 3D Painter & Marmoset Toolbag
Bruno Louis Ssekandi shared the workflow behind the Zenith Radio project, created for a term project at Vertex School, and showed how texturing different materials was done.
A Cool Orc Project Made in Maya, ZBrush & Mari
Character Artist H Cheng has unveiled a new fantastic creature.
A Sorcerer Girl Made in Maya, ZBrush & Substance 3D Painter
Gina Jeon has demonstrated a new 3D character.
Check Out This Fantastic Dwarf Made in ZBrush, Maya & Arnold
The model is created by ILM Senior Creature Modeler Enrique Sagasta.
A Realistic 3D Portrait of Elden Ring's Melina
Here's Massimiliano Bianchini's tribute to FromSoftware’s latest masterpiece.
Arcane's Ekko Recreated in Maya & Substance 3D Painter
Here's a cool portrait of Arcane's Boy Savior made by Richard Reyes.