The simulation serves as a demo for an upcoming game by Wazen.
Granger Martin shared the workflow behind the Thieves' Fortress for the Scrape-Goat project, talked about creating the right atmosphere with lighting and wind, and explained how Ringling College of Art and Design helped make the fortress.
Soon, you will be able to re-experience a beloved Portal game thanks to Game Developer DeDelner.
The system can handle underlying terrain slopes, arbitrary water depth, and supports wet-dry region tracking.
Build your own 3D plants and factories with this great asset pack by BIGMEDIUMSMALL.
The legendary game shines brighter than ever with UE4.
Here's a great new tutorial by Rebelway on creating an energy shield VFX for games and animation.
This cool asset pack by Scans Factory will help you to create your own Indiana Jones/Tomb Raider-style environments.
Pawel Margacz told us about the working process behind the VFX Poison Projectile project, talked about the differences between working in Unity and Unreal Engine, and shared some tips for beginner VFX artists.
- 1Game of Thrones Characters Created by AI from Book Descriptions
- 2An Extremely-Realistic Version of Arcane's Jinx
- 3An Ultra-Realistic Rush Hour Simulation Made in Unreal Engine 5
- 4A Fan is Remaking Need for Speed Underground 2 in Unreal Engine
- 5Fallout 4's Red Rocket Truck Stop Recreated in Unreal Engine 5
- 6Ultra-Realistic Tropical Forest Made in Unreal Engine 5
The Development Process Behind Bohemia Interactive's Enfusion EngineIs this engine gonna use PhysX as well?·
Modeling and Texturing an Old CRT TV PropAwesome!·
A Cool Spider-Man Rig for BlenderWhere can we find the source files?·
Cyberpunk City Street Made in Unreal Engine 5I feel like these still look worse, they lack some soft of diffusion o...·
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