Granger Martin shared the workflow behind the Thieves' Fortress for the Scrape-Goat project, talked about creating the right atmosphere with lighting and wind, and explained how Ringling College of Art and Design helped make the fortress.
Inworld AI's Ilya Gelfenbeyn and Kylan Gibbs have told us about the tech behind their new developer platform for building AI-driven virtual characters, shared how to integrate their solution into games, and spoke about various use-cases for the platform.
Agora's Hermes Frangoudis has told us how the company helps develop the metaverse, spoke about embedding real-time voice and video into games, and shared how to ingrate the company's solutions into game engines.
Bruno Louis Ssekandi shared the workflow behind the Zenith Radio project, created for a term project at Vertex School, and showed how texturing different materials was done.
Kabam's Mark Raham has told us about the concept of the upcoming mobile title Disney Mirrorverse, shared why the RPG style was chosen for the game, and spoke about the company's approach to teamwork.
Techland's Lead 3D Environment Artist Bartosz Januszkiewicz has told us about designing environments for Dying Light 2 Stay Human, spoke about the working process behind them, and explained how the levels were made intuitive.
Jonathan van Immerzeel talked about the work process behind Lake, a narrative-adventure game about a postal worker, explained how the landscape was made in World Creator 2, and shared what he learned while working on vegetation.
CRC Press's Sean Connelly and Will Bateman told us about how the work at Taylor & Francis is organized, shared how the publishing group is finding new topics and authors, and spoke about their approach to publishing game dev books.
Rahul Bisht shared a small breakdown of the Robocop project, told us how the armor elements and micro details were created, and gave some tips to fellow Character Artists.
- 1Game of Thrones Characters Created by AI from Book Descriptions
- 2An Extremely-Realistic Version of Arcane's Jinx
- 3An Ultra-Realistic Rush Hour Simulation Made in Unreal Engine 5
- 4A Fan is Remaking Need for Speed Underground 2 in Unreal Engine
- 5Fallout 4's Red Rocket Truck Stop Recreated in Unreal Engine 5
- 6Ultra-Realistic Tropical Forest Made in Unreal Engine 5
The Development Process Behind Bohemia Interactive's Enfusion EngineIs this engine gonna use PhysX as well?·
Modeling and Texturing an Old CRT TV PropAwesome!·
A Cool Spider-Man Rig for BlenderWhere can we find the source files?·
Cyberpunk City Street Made in Unreal Engine 5I feel like these still look worse, they lack some soft of diffusion o...·
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