Alexey Kirsanov shared the workflow behind the Siemens 2000 project and talked about creating the materials for it.
InnoGames, Germany's largest game developer and publisher of mobile and online games, is inviting new team members for remote and work-from-office positions.
Shyamsagar S talked about the workflow behind the Peacock Room, shared the custom vertex paint shader, and explained how modular assets and procedural materials were made.
The Treehouse Ninjas team members have told us about creating lighting for CDPR's Cyberpunk 2077, discussed their technical and artistic approaches to environment art, and talked about the advantages of open-world environments.
Chief Technology Officer at BIT.GAMES Studio Pavel Schevaev has told us about the development process behind a Match3 engine for the studio's Storyngton Hall game.
Ian Tan told us about the working process behind the Ferrari 330 P4 project, talked about collecting different kinds of references, and shared a detailed breakdown of the composition.
Bernhard Rieder told us about the workflow behind the Unreal Engine 5 tech demo, talked about making and animating MetaHumans, and shared some early vehicle concepts made in ZBrush.
Gloria Stamova shared the workflow behind the Revendreth-inspired Diorama project, talked about its challenges, and explained why Marmoset Toolbag 3 was used for lighting.
The creators of NEOSHIN – a hybrid project of music and film – talked about the idea behind the project, discussed its first music video's virtual production, and shared the details of creating the protagonist.
- 1Game of Thrones Characters Created by AI from Book Descriptions
- 2An Extremely-Realistic Version of Arcane's Jinx
- 3An Ultra-Realistic Rush Hour Simulation Made in Unreal Engine 5
- 4A Fan is Remaking Need for Speed Underground 2 in Unreal Engine
- 5Fallout 4's Red Rocket Truck Stop Recreated in Unreal Engine 5
- 6Ultra-Realistic Tropical Forest Made in Unreal Engine 5
The Development Process Behind Bohemia Interactive's Enfusion EngineIs this engine gonna use PhysX as well?·
Modeling and Texturing an Old CRT TV PropAwesome!·
A Cool Spider-Man Rig for BlenderWhere can we find the source files?·
Cyberpunk City Street Made in Unreal Engine 5I feel like these still look worse, they lack some soft of diffusion o...·
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