Louis-René Auclair, CEO of RocketRide Games – a video games consulting agency – explained how the company helps its partners and talked about the Netflix partnership.
CEO of Dogwood Gaming Samuel Martino told us about how the studio's cyberpunk RPG Ashes of Kanaka was made, talked about the AI system used in the remake, and explained how the company got the investment from the state.
Playdew talked about the mechanics behind its puzzle adventure Lost Twins 2, discussed the technology used in the game, and shared the difficulties a small company has to face in Pakistan.
RetroPixel Digital's Nick Romick told us about the tech used in Green Hawk Down, talked about how worldbuilding is done, and shared the company's plans for the future.
Kinda Brave told us about social and ecological sustainability, shared its mission, and talked about the balance between money and values.
Far From Home's Mateusz Majda and Tomasz Borowiecki have told us about the development process behind the studio's upcoming game Forever Skies, told us about the world they try to build, and explained the idea behind the game.
Arcadia VR CEO Vladimir Varenik discussed why the company chose to center on VR projects, told about the studio's flagship title, and shared what challenges developers who create games for VR could face.
In today's 80 Level Rating, we collected seven great books filled with knowledge regarding the game development industry.
- 1Game of Thrones Characters Created by AI from Book Descriptions
- 2An Extremely-Realistic Version of Arcane's Jinx
- 3An Ultra-Realistic Rush Hour Simulation Made in Unreal Engine 5
- 4A Fan is Remaking Need for Speed Underground 2 in Unreal Engine
- 5Fallout 4's Red Rocket Truck Stop Recreated in Unreal Engine 5
- 6Ultra-Realistic Tropical Forest Made in Unreal Engine 5
The Development Process Behind Bohemia Interactive's Enfusion EngineIs this engine gonna use PhysX as well?·
Modeling and Texturing an Old CRT TV PropAwesome!·
A Cool Spider-Man Rig for BlenderWhere can we find the source files?·
Cyberpunk City Street Made in Unreal Engine 5I feel like these still look worse, they lack some soft of diffusion o...·
Join thousands of game designers and keep track of your subscriptions