Bruno Louis Ssekandi shared the workflow behind the Zenith Radio project, created for a term project at Vertex School, and showed how texturing different materials was done.
Alexey Kirsanov shared the workflow behind the Siemens 2000 project and talked about creating the materials for it.
Robin Mariančík has told us about the working process behind the TRNTL Controller project, shared the tools he used for retopology, and spoke about what setup would be more effective while lighting.
Lead 3D Weapon Artist at Techland Marek Musiał has told us how Dying Light 2's weapons arsenal was created, talked about weapon modifications, and explained how the working process was organized.
The Tatra T3 model is made by Natiq Aghayev.
3D Game Artist Yusuf Algoz has shared the workflow behind the Fishing Sales Boat project, explained the trim sheet-based pipeline that was used, and talked about creating stylized textures.
Dinesh Sirvi showed how the unusual weapon was created.
Max Marharit told us about designing various devices, talked about the importance of visualizing the project beforehand, and explained why Fusion 360 was chosen as the main tool.
- 1Game of Thrones Characters Created by AI from Book Descriptions
- 2An Extremely-Realistic Version of Arcane's Jinx
- 3An Ultra-Realistic Rush Hour Simulation Made in Unreal Engine 5
- 4A Fan is Remaking Need for Speed Underground 2 in Unreal Engine
- 5Fallout 4's Red Rocket Truck Stop Recreated in Unreal Engine 5
- 6Ultra-Realistic Tropical Forest Made in Unreal Engine 5
The Development Process Behind Bohemia Interactive's Enfusion EngineIs this engine gonna use PhysX as well?·
Modeling and Texturing an Old CRT TV PropAwesome!·
A Cool Spider-Man Rig for BlenderWhere can we find the source files?·
Cyberpunk City Street Made in Unreal Engine 5I feel like these still look worse, they lack some soft of diffusion o...·
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